AoeStats
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Arena

509560214Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 45m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Georgians · Argentina
1176
+10
🇨🇱 Byzantines · Chile
828
+46
🇦🇲 Burgundians · Armenia
1059
-18
🇦🇺 Teutons · Australia
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
46 2,100 11:02 14:58 28:13 ⛏ Fast Castle
24 1,067 12:24 16:49 26:21 ⛏ Fast Castle
19 869 14:02 18:59 44:41 ⛏ Fast Castle
8 361 15:17 26:17 40:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,330 12,055 9,155 2,510 45,050 61,047
13,115 10,790 1,310 855 26,070 30,112
9,845 3,000 5,080 705 18,630 24,788
6,970 1,975 3,125 1,300 13,370 15,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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