AoeStats
← El Don Natas

Arabia

509796221Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 140m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
1103
+14
🇨🇦 Shu · Canada
1029
+17
🇨🇱 Lithuanians · Chile
1059
-16
🇨🇱 Portuguese · Chile
1054
-15
Player eAPM Actions Feudal Castle Imperial Opening
87 12,138 9:38 20:46 36:51 ⚔ Scout Rush
60 8,363 9:13 21:43 42:07 ⚔ Scout Rush
37 5,137 11:16 19:27 40:57 ⚔ Skirmisher Rush
20 2,833 9:55 24:33 41:15 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
142,155 85,671 53,010 3,450 284,286 327,089
134,830 65,530 36,765 6,000 243,125 244,682
110,885 68,341 37,335 3,075 219,636 257,819
68,870 64,260 45,430 7,900 186,460 191,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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