AoeStats
← El Don Natas

Arabia

508576597Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 58m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Sicilians · Chile
1073
+17
🇨🇱 Britons · Chile
1068
+17
🇦🇷 Britons · Argentina
1247
-23
🇭🇳 Poles · Honduras
950
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,466 9:08 23:03 40:58 ⚔ Skirms into Scouts
33 1,888 8:30 29:22 45:41 ⚔ Archers into Scouts
18 1,032 9:29 27:23 44:55 ⚔ Archers into Skirms
18 1,055 12:03 27:32 38:00 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
36,125 27,423 20,110 2,670 86,328 89,004
26,605 29,175 10,830 1,725 68,335 71,845
15,495 24,142 16,120 3,100 58,857 66,999
12,210 8,392 4,675 2,350 27,627 28,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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