AoeStats
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Arena

508262630Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 46m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
953
+15
928
+16
🇯🇵 Bohemians · Japan
879
+18
🇺🇸 Huns · United States
856
+19
🇸🇪 Romans · Sweden
975
-19
🇸🇪 Franks · Sweden
928
-17
🇩🇪 Poles · Germany
916
-17
🇳🇱 Magyars · Netherlands
880
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,036 12:24 16:27 31:26 ⛏ Fast Castle
32 1,507 10:10 17:36 31:14 ⛏ Fast Castle
32 1,492 10:20 15:06 28:54 ⛏ Fast Castle
29 1,329 10:55 14:49 30:22 ⛏ Fast Castle
28 1,305 10:45 16:37 31:27 ⛏ Fast Castle
19 895 12:11 20:39 37:51 ⛏ Fast Castle
17 805 11:04 18:19 34:35 ⛏ Fast Castle
12 579 11:20 18:52 30:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,340 12,485 21,220 1,600 69,645 83,341
30,755 10,655 25,920 850 68,180 79,206
24,730 16,970 16,730 2,435 60,865 63,062
15,035 25,400 12,230 3,455 56,120 71,749
18,660 23,345 12,510 1,530 56,045 70,263
21,260 19,740 12,055 1,600 54,655 56,941
19,050 12,260 12,085 1,700 45,095 57,052
12,325 8,970 5,450 1,500 28,245 32,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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