AoeStats
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Arena

508256763Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 42m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Muisca · China
1064
+13
🇫🇷 Lithuanians · France
1052
+14
🇺🇸 Celts · United States
1034
+14
927
+20
🇦🇷 Malay · Argentina
1072
-18
🇦🇷 Bulgarians · Argentina
992
-15
🇪🇸 Khmer · Spain
987
-15
🇲🇽 Armenians · Mexico
937
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,618 10:42 15:23 33:54 ⛏ Fast Castle
36 1,544 10:26 14:37 32:35 ⛏ Fast Castle
35 1,483 10:30 15:50 29:26 ⛏ Fast Castle
27 1,143 11:10 15:37 33:15 ⛏ Fast Castle
25 1,066 9:13 18:24 29:21 ⛏ Fast Castle
24 1,030 10:44 14:48 31:58 ⛏ Fast Castle
18 759 9:19 19:01 33:17 ⛏ Fast Castle
15 659 11:58 20:40 40:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,855 13,235 13,385 2,475 58,950 60,868
19,155 16,995 9,835 1,765 47,750 52,536
17,925 13,370 11,820 2,250 45,365 50,561
21,730 10,200 9,735 2,260 43,925 48,909
15,215 12,575 9,110 1,500 38,400 43,867
16,850 9,355 6,535 2,350 35,090 43,999
14,495 10,033 6,925 1,905 33,358 37,762
15,535 8,210 4,165 1,530 29,440 38,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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