AoeStats
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Arena

510870902Analyzed
3v3 RM · 12h ago on Oct 2, 2026· 31m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
826
+7
🇨🇱 Maya · Chile
765
+19
🇨🇱 Franks · Chile
738
+10
🇪🇸 Turks · Spain
672
-11
🇩🇪 Franks · Germany
569
-8
🇲🇽 Spanish · Mexico
554
-7
Player eAPM Actions Feudal Castle Imperial Opening
23 736 12:15 16:57 — ⛏ Fast Castle
22 694 11:28 20:39 — ⚔ Scouts into Archers
21 662 11:38 16:44 — ⛏ Fast Castle
17 539 11:58 16:27 — ⛏ Fast Castle
15 489 13:03 25:13 —
13 405 9:28 18:19 31:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,135 6,170 2,230 850 16,385 21,232
6,735 4,930 1,950 1,460 15,075 18,230
7,300 4,675 1,425 850 14,250 21,171
7,715 4,900 1,075 200 13,890 15,237
5,065 4,115 2,455 755 12,390 16,284
5,285 4,305 1,075 875 11,540 13,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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