AoeStats
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Black Forest

510647959Analyzed
3v3 RM · 23h ago on Oct 2, 2026· 67m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Slavs · Russia
672
+12
🇩🇪 Britons · Germany
611
+14
🇩🇪 Maya · Germany
552
+17
🇦🇷 Maya · Argentina
586
-15
🇦🇷 Turks · Argentina
576
-14
🇵🇪 Japanese · Peru
557
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,847 14:28 25:15 44:12 ⚔ Archers into Scouts
25 1,678 13:34 25:23 31:18 ◆ FC into Fast Imp
24 1,636 12:53 16:16 28:56 ⛏ Fast Castle
16 1,083 14:52 20:57 36:01 ⛏ Fast Castle
9 576 12:45 21:59 36:32 ⛏ Fast Castle
9 576 14:34 24:28 40:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,235 36,924 35,565 3,135 92,859 101,905
32,170 27,109 25,935 6,200 91,414 120,701
34,255 16,865 14,390 6,565 72,075 143,242
23,530 31,081 13,400 3,895 71,906 84,831
17,045 12,755 17,185 2,740 49,725 55,513
11,980 6,405 4,545 1,725 24,655 33,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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