AoeStats
← sophia

Yucatan

510642311Analyzed
2v2 RM · 19h ago on Oct 1, 2026· 27m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
540
+12
🇨🇴 Franks · Colombia
524
+12
🇲🇽 Slavs · Mexico
444
-12
🇲🇽 Burmese · Mexico
438
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 546 13:38 17:19 — ⛏ Fast Castle
12 329 13:02 20:44 — ⛏ Fast Castle
12 327 11:27 — — ⚔ Scout Rush
10 268 12:50 23:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,390 3,720 1,420 750 12,280 14,444
5,465 3,550 250 125 9,390 12,011
5,205 3,340 400 100 9,045 10,539
4,725 2,895 430 100 8,150 12,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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