AoeStats
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Fortress

510010262Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 93m 25s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
481
+17
🇺🇸 Byzantines · United States
476
+17
🇩🇪 Cumans · Germany
591
-21
🇬🇷 Persians · Greece
405
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,848 8:31 16:52 37:34 ⛏ Fast Castle
16 1,510 9:10 24:20 40:22 ⚔ Drush into Archers into Scouts
9 854 5:58 26:45 42:37
0 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
67,560 17,475 17,940 3,420 106,395 114,904
36,320 23,700 24,355 4,725 89,100 118,203
20,925 21,760 15,880 4,375 62,940 70,728
0 100 50 0 150 1,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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