AoeStats
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Arena

510008175Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 29m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
576
+18
🇦🇷 Persians · Argentina
557
+18
🇦🇷 Cumans · Argentina
557
+18
🇺🇸 Ethiopians · United States
626
-19
🇹🇼 Teutons · Taiwan
612
-18
🇩🇪 Cumans · Germany
591
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 815 12:31 — — ⚔ Tower Rush
15 434 10:50 22:36 — ⛏ Fast Castle
11 323 11:16 26:34 —
10 302 10:41 20:50 — ⚔ FC into Archers
8 246 12:35 25:10 — ⛏ Fast Castle
2 61 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,770 4,480 4,100 100 16,450 17,415
6,200 4,305 1,950 1,400 13,855 14,418
3,700 5,005 1,025 100 9,830 11,919
4,800 2,580 700 255 8,335 12,765
2,475 1,688 50 375 4,588 6,117
700 75 0 0 775 852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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