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African Clearing

510978920Analyzed
4v4 RM · 10h ago on Oct 3, 2026· 35m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1302
+11
🇭🇰 Inca · Hong Kong SAR China
1286
+12
🇦🇺 Franks · Australia
1219
+15
🇯🇵 Portuguese · Japan
1149
+18
🇲🇽 Persians · Mexico
1217
-15
🇩🇪 Hindustanis · Germany
1215
-15
🇬🇧 Poles · United Kingdom
1179
-13
🇳🇿 Berbers · New Zealand
1167
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,564 14:23 19:36 — ⚔ Champis FC
30 1,042 14:03 17:39 — ⛏ Fast Castle
27 944 13:44 18:32 — ⛏ Fast Castle
26 903 11:42 28:18 — ⚔ Scouts into Archers
26 918 13:39 23:36 — ⚔ Archer Rush
21 750 13:36 24:46 — ⚔ Scouts into Skirms
18 620 13:15 18:33 — ⛏ Fast Castle
12 409 15:06 22:02 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
9,300 6,823 2,220 1,500 19,843 22,318
10,835 6,041 2,205 640 19,721 22,457
7,650 6,803 2,075 400 16,928 18,253
6,150 6,644 1,875 1,500 16,169 17,864
8,415 4,898 1,265 875 15,453 15,289
5,530 4,305 575 1,605 12,015 13,404
4,320 4,328 1,470 100 10,218 12,033
3,725 3,191 480 1,110 8,506 8,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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