AoeStats
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QS Arena

503555218Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 37m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
1338
+12
🇦🇺 Burmese · Australia
1249
+16
🇺🇸 Teutons · United States
1246
+16
🇳🇿 Chinese · New Zealand
1222
+17
🇲🇽 Mongols · Mexico
1323
-19
🇺🇸 Huns · United States
1287
-17
🇲🇽 Sicilians · Mexico
1207
-13
🇨🇳 Italians · China
1166
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 1,874 9:08 13:00 25:58 ⛏ Fast Castle
44 1,653 7:38 12:19 28:10 ⛏ Fast Castle
35 1,325 9:08 12:43 25:25 ⛏ Fast Castle
34 1,265 8:15 12:20 26:55 ⛏ Fast Castle
33 1,256 10:24 14:49 26:15 ⛏ Fast Castle
24 887 7:58 12:57 27:34 ⛏ Fast Castle
22 838 9:21 13:20 30:21 ⛏ Fast Castle
15 574 7:45 18:37 28:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,245 13,730 13,960 2,350 55,285 58,808
21,300 15,630 10,820 3,300 51,050 58,739
19,030 16,635 5,185 1,865 42,715 50,116
16,180 13,190 6,245 3,000 38,615 44,071
12,075 15,121 8,935 1,570 37,701 49,422
11,310 13,225 8,190 4,125 36,850 40,357
9,725 9,823 4,885 1,530 25,963 29,343
9,690 5,920 2,765 2,285 20,660 25,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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