AoeStats
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Black Forest

503535560Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 51m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1291
+13
🇺🇸 Celts · United States
1286
+13
🇻🇳 Ethiopians · Vietnam
1272
+14
🇺🇸 Huns · United States
1295
-17
🇲🇽 Japanese · Mexico
1211
-13
🇲🇽 Cumans · Mexico
1166
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,751 13:37 17:33 40:17 ⛏ Fast Castle
34 1,764 12:13 15:50 33:21 ⛏ Fast Castle
31 1,591 16:01 20:21 36:04 ⚔ FC into Archers
30 1,514 10:40 15:48 31:32 ⛏ Fast Castle
15 785 12:31 17:14 33:44 ⛏ Fast Castle
11 554 10:31 25:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,875 17,890 18,550 4,455 71,770 77,789
24,670 22,375 13,645 3,455 64,145 74,703
17,025 20,695 19,165 1,665 58,550 63,923
22,845 21,801 11,225 1,550 57,421 62,177
15,035 8,651 5,020 1,500 30,206 36,301
4,040 4,680 790 225 9,735 10,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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