AoeStats
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QS Arena

503533917Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 20m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
1574
+6
🇦🇷 Khmer · Argentina
1508
+9
🇦🇷 Celts · Argentina
1486
+9
🇨🇱 Vietnamese · Chile
1364
-9
🇨🇱 Teutons · Chile
1350
-9
🇺🇸 Cumans · United States
1295
-7
Player eAPM Actions Feudal Castle Imperial Opening
57 1,177 7:41 11:11 — ⛏ Fast Castle
43 889 7:21 14:39 — ⛏ Fast Castle
34 702 7:41 11:11 — ⛏ Fast Castle
31 651 8:27 12:13 — ⛏ Fast Castle
26 547 8:29 14:00 — ⛏ Fast Castle
13 271 9:30 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,445 3,875 1,575 200 11,095 10,997
3,200 4,730 2,275 0 10,205 10,415
4,240 4,280 705 870 10,095 10,407
3,675 3,110 1,110 750 8,645 9,077
3,340 2,667 640 650 7,297 7,888
2,120 1,710 50 100 3,980 4,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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