AoeStats
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Arena

510109545Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 53m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Britons · Romania
1059
+10
🇷🇴 Byzantines · Romania
895
+18
🇫🇮 Aztecs · Finland
948
-15
🇪🇸 Bulgarians · Spain
898
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,831 11:17 16:27 30:34 ⛏ Fast Castle
32 1,694 11:08 18:26 42:46 ⛏ Fast Castle
27 1,432 11:20 17:58 33:14 ⛏ Fast Castle
22 1,172 11:45 16:28 39:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,315 21,935 11,915 3,110 57,275 61,644
19,870 22,340 7,830 3,530 53,570 56,884
13,895 18,930 14,815 2,050 49,690 57,474
16,490 14,920 13,850 1,980 47,240 52,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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