AoeStats
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Arena

510100537Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 43m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Britons · Romania
1034
+13
🇷🇴 Byzantines · Romania
855
+21
🇪🇸 Franks · Spain
1007
-19
🇪🇸 Turks · Spain
922
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,125 11:35 17:16 31:42 ⛏ Fast Castle
16 714 10:34 16:54 33:13 ⛏ Fast Castle
16 695 12:22 18:31 34:04 ⛏ Fast Castle
16 684 11:39 20:12 43:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,745 20,390 12,460 2,700 56,295 59,447
15,385 17,405 10,985 3,150 46,925 54,063
18,730 11,138 11,420 1,185 42,473 49,222
18,315 9,890 8,075 1,500 37,780 46,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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