AoeStats
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Arena

507496394Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 44m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Goths · Romania
1009
+10
🇷🇴 Byzantines · Romania
819
+18
🇲🇦 Khmer · Morocco
878
-14
🇩🇪 Persians · Germany
866
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,318 11:38 16:32 32:07 ⛏ Fast Castle
23 1,042 11:33 14:40 38:34 ⛏ Fast Castle
21 937 9:16 20:45 33:25 ⚔ Archers into Skirms
21 930 11:29 15:59 34:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,165 16,955 8,665 1,900 50,685 56,796
18,615 17,020 11,360 1,750 48,745 59,467
27,055 11,215 2,590 2,150 43,010 56,518
16,350 11,440 8,620 200 36,610 44,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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