AoeStats
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Pilgrims

507791406Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 39m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Magyars · Belgium
1413
+14
🇹🇷 Italians · Türkiye
1392
+15
🇦🇷 Ethiopians · Argentina
1391
-15
🇦🇷 Huns · Argentina
1353
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,702 12:36 17:59 — ⚔ Towers into Archers
39 1,541 11:27 15:15 36:35 ⛏ Fish Boom FC
35 1,383 11:02 14:46 33:19 ⛏ Fish Boom FC into Fire Galleys
24 965 12:30 20:21 — ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
11,150 20,425 16,000 4,205 51,780 57,443
15,940 9,342 9,500 1,700 36,482 38,355
9,520 8,275 1,825 500 20,120 20,273
5,250 6,869 3,655 1,075 16,849 17,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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