AoeStats
← Josmi-Ga'lock

Lombardia

508534450Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 81m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Random · Venezuela
938
+15
🇦🇷 Random · Argentina
920
+16
🇧🇷 Portuguese · Brazil
911
+16
🇹🇷 Wei · Türkiye
1049
-21
🇹🇷 Persians · Türkiye
954
-17
🇹🇷 Spanish · Türkiye
738
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 3,555 10:54 15:20 34:55 ⛏ Fast Castle
28 2,265 10:16 15:29 45:59 ⛏ Fast Castle
28 2,262 10:35 20:25 30:52 ⛏ Fast Castle
27 2,211 10:31 17:10 35:59 ⛏ Fast Castle
22 1,773 12:53 23:13 38:02 ⛏ Fast Castle
4 353 11:19 16:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,655 20,445 49,385 1,905 129,390 144,629
40,975 31,645 26,980 4,265 103,865 121,470
30,115 35,590 16,450 3,580 85,735 108,093
34,835 27,784 20,285 2,175 85,079 102,354
20,205 22,955 4,990 6,735 54,885 64,870
5,260 3,690 920 305 10,175 12,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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