AoeStats
← Josmi-Ga'lock

Oasis

508258753Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 64m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Italians · Venezuela
923
+15
🇦🇷 Persians · Argentina
905
+15
🇵🇰 Chinese · Pakistan
901
-15
🇵🇰 Franks · Pakistan
885
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,117 11:02 19:50 34:56 ⚔ Archer Rush
28 1,795 10:12 21:34 33:20 ⛏ Fast Castle
24 1,559 10:54 15:39 47:41 ⛏ Fast Castle
20 1,307 12:08 16:51 37:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,085 18,010 26,210 4,435 96,740 104,980
33,295 35,455 19,315 4,830 92,895 110,092
26,230 22,925 15,365 2,445 66,965 92,006
22,025 15,425 12,335 2,855 52,640 56,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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