AoeStats
← Josmi-Ga'lock

Black Forest

508248733Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 67m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1011
+13
🇨🇳 Burgundians · China
1011
+13
🇨🇳 Persians · China
923
+15
🇧🇷 Britons · Brazil
944
-14
🇻🇪 Tupi · Venezuela
937
-14
🇦🇷 Franks · Argentina
918
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,336 11:51 16:33 30:28 ⛏ Fast Castle
30 2,045 11:05 15:41 30:09 ⛏ Fast Castle
29 1,938 12:49 20:16 35:29 ⛏ Fish Boom FC
25 1,721 13:05 22:15 33:49 ⛏ Fish Boom FC
10 710 14:57 23:34 32:55 ⛏ Fish Boom FC
9 602 11:35 20:09 31:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,390 37,380 18,745 4,370 103,885 123,114
42,965 15,315 32,390 6,340 97,010 100,577
26,665 30,579 15,735 2,850 75,829 115,747
36,780 20,135 11,300 4,855 73,070 79,843
22,880 10,339 8,350 2,115 43,684 59,563
14,395 15,817 4,030 2,925 37,167 42,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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