AoeStats
← DonCamillo

Arena

510142247Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 49m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1147
+12
🇩🇪 Wei · Germany
1035
+16
🇩🇪 Bohemians · Germany
978
+19
🇩🇪 Lithuanians · Germany
1079
-17
🇬🇧 Britons · United Kingdom
1040
-15
🇩🇪 Teutons · Germany
1022
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,876 10:41 15:28 37:26 ⛏ Fast Castle
44 2,158 11:54 16:48 34:00 ⛏ Fast Castle
37 1,834 11:20 15:11 33:06 ⛏ Fast Castle
31 1,515 11:26 16:28 33:01 ⛏ Fast Castle
24 1,193 11:36 22:24 30:54 ⚔ Towers FC
18 909 11:30 18:31 30:22 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,910 31,020 7,485 2,250 61,665 66,543
27,180 11,475 20,045 1,600 60,300 65,180
20,300 13,335 17,940 2,900 54,475 63,031
18,640 19,460 9,160 1,700 48,960 61,914
17,080 16,030 10,110 3,210 46,430 49,661
12,385 12,510 6,080 2,405 33,380 37,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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