AoeStats
← DonCamillo

Nomad

510138875Analyzed
3v3 RM · 17h ago on Sep 29, 2026· 22m 35s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1067
+12
🇦🇷 Koreans · Argentina
1041
+13
🇩🇪 Italians · Germany
1007
+15
🇭🇺 Persians · Hungary
1020
-30
🇭🇺 Persians · Hungary
963
-13
🇭🇺 Vietnamese · Hungary
956
-23
Player eAPM Actions Feudal Castle Imperial Opening
50 1,139 14:04 19:15 — ⛏ Fish Boom FC
41 937 13:20 — — ⚔ Archer Rush
24 533 15:04 21:44 — ⛏ Fish Boom FC
23 509 21:39 — — ⚔ Drush
21 478 — — —
17 373 22:33 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
4,965 3,498 1,095 100 9,658 10,263
4,000 1,885 400 875 7,160 8,096
2,450 2,605 595 225 5,875 5,881
2,750 1,650 90 450 4,940 5,395
1,750 2,115 90 400 4,355 3,899
1,150 1,481 50 305 2,986 2,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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