AoeStats
← DonCamillo

MegaRandom

510058997Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 42m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
996
+11
🇧🇷 Georgians · Brazil
908
+14
🇲🇽 Spanish · Mexico
793
+18
🇫🇷 Byzantines · France
881
-15
🇪🇸 Chinese · Spain
874
-15
🇺🇸 Vikings · United States
833
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,272 13:00 21:13 — ⚔ Scout Rush
21 892 10:54 19:16 40:35 ⚔ FC into Archers
15 643 13:05 19:12 — ⛏ Fast Castle
13 540 13:08 20:25 34:14 ⛏ Fast Castle
9 374 13:15 23:29 —
8 349 12:37 22:34 —

Resources

Player Food Wood Gold Stone Spent Collected
15,750 9,123 5,235 3,550 33,658 41,313
11,095 7,546 5,630 2,825 27,096 32,935
11,560 8,335 5,190 1,045 26,130 31,487
6,325 7,615 1,865 1,410 17,215 19,436
4,380 2,955 200 300 7,835 9,030
3,825 2,165 380 540 6,910 8,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.