AoeStats
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Fortress

510109432Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 85m 5s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1063
+14
🇺🇸 Georgians · United States
1057
+14
🇨🇱 Bulgarians · Chile
1043
-15
🇪🇸 Teutons · Spain
982
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 3,676 9:55 14:06 35:24 ⛏ Fast Castle
23 1,930 9:18 13:07 28:40 ⛏ Fast Castle
22 1,894 8:36 12:38 33:08 ⛏ Fast Castle
18 1,527 7:03 13:34 30:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,775 52,705 24,500 4,800 137,780 149,109
36,920 10,240 21,305 5,080 73,545 155,377
25,260 17,501 21,075 2,075 65,911 69,694
16,775 19,750 16,635 7,655 60,815 92,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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