AoeStats
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MegaRandom

509219516Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 47m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tatars · Argentina
1087
+16
🇦🇷 Khmer · Argentina
1020
+20
🇺🇸 Mongols · United States
1098
-18
🇺🇸 Magyars · United States
1091
-18
Player eAPM Actions Feudal Castle Imperial Opening
56 2,647 10:00 26:07 — ⚔ Scout Rush
29 1,391 13:42 24:01 — ⚔ Scout Rush
24 1,115 11:28 25:27 — ⚔ Scout Rush
23 1,079 12:45 21:14 37:43

Resources

Player Food Wood Gold Stone Spent Collected
16,895 7,163 6,670 1,500 32,228 34,657
10,780 9,408 7,545 340 28,073 38,303
13,515 9,030 4,325 100 26,970 28,724
13,265 4,896 2,800 100 21,061 26,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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