AoeStats
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Fortress

509266814Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 18m 25s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
1214
+13
🇦🇷 Muisca · Argentina
1210
+13
🇦🇷 Vikings · Argentina
1154
+15
🇦🇷 Celts · Argentina
1095
+17
🇫🇮 Burmese · Finland
1164
-16
🇯🇵 Vikings · Japan
1134
-14
🇺🇸 Vietnamese · United States
1132
-14
🇨🇳 Franks · China
1131
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 322 7:23 11:10 — ⛏ Fast Castle
15 278 7:09 12:30 — ⛏ Fast Castle
12 230 9:14 12:52 — ⛏ Fast Castle
11 207 6:49 — —
10 180 8:04 — —
10 176 9:55 13:31 — ⛏ Fast Castle
9 164 7:05 — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,040 4,440 1,620 0 10,100 10,286
5,040 1,935 1,355 0 8,330 9,896
2,905 3,250 1,135 0 7,290 8,346
2,875 2,715 775 5 6,370 7,748
1,500 410 0 0 1,910 2,574
1,650 225 0 0 1,875 3,285
1,150 360 0 0 1,510 2,315
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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