AoeStats
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Oasis

509249390Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 45m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1274
+14
🇺🇾 Britons · Uruguay
1141
+20
🇺🇾 Aztecs · Uruguay
1120
+21
🇯🇵 Huns · Japan
1113
+21
🇺🇾 Persians · Uruguay
1289
-21
🇨🇷 Japanese · Costa Rica
1242
-20
🇮🇳 Koreans · India
1216
-19
🇧🇷 Cumans · Brazil
1166
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,569 9:13 22:42 41:31 ⚔ Archer Rush
43 1,959 9:24 26:47 — ⚔ Scout Rush
40 1,813 11:03 22:26 39:08 ⚔ Archers into Skirms
40 1,826 9:31 21:54 37:54 ⚔ Scout Rush
36 1,652 10:36 27:28 — ⛏ Fast Castle
33 1,514 9:57 25:37 42:41 ⚔ Scout Rush
33 1,487 12:00 16:57 — ⚔ FC into Scouts
21 951 12:12 16:43 42:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,270 10,045 12,570 850 45,735 57,299
12,250 15,179 12,380 1,000 40,809 48,999
13,715 16,140 6,980 3,210 40,045 45,592
14,965 8,664 7,625 200 31,454 36,046
17,295 10,040 2,985 1,050 31,370 38,574
9,865 8,735 6,585 2,350 27,535 28,608
10,575 8,093 6,600 710 25,978 32,294
7,275 8,945 1,450 325 17,995 20,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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