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MegaRandom

509552172Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 17m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1810
+6
🇺🇸 Wei · United States
1563
+14
🇨🇦 Romans · Canada
1464
+17
🇺🇸 Shu · United States
1445
+18
🇨🇳 Gurjaras · China
1598
-17
🇨🇳 Huns · China
1598
-17
🇨🇳 Berbers · China
1473
-12
🇨🇳 Japanese · China
1389
-9
Player eAPM Actions Feudal Castle Imperial Opening
57 1,018 11:35 15:40 — ⛏ Fish Boom FC
43 768 11:58 16:11 — ⛏ Fish Boom FC
41 731 11:48 — — ⚔ Fish Boom into Towers into Archers
40 717 12:11 — — ⛏ Fish Boom
39 708 10:04 — — ⚔ Scout Rush
38 689 12:33 16:16 — ⛏ Fish Boom FC
32 573 10:09 14:05 — ⚔ FC into Scouts
25 454 12:38 17:02 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,500 4,343 520 850 9,213 8,854
3,225 4,085 530 265 8,105 8,149
3,825 2,975 405 225 7,430 6,970
2,630 3,189 720 725 7,264 7,740
3,370 2,505 285 750 6,910 6,326
3,455 2,495 525 310 6,785 6,184
2,750 2,700 475 100 6,025 6,263
2,425 2,921 350 100 5,796 5,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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