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Highland

506893484Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 17m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
1566
+9
🇨🇳 Malians · China
1506
+11
🇨🇳 Khmer · China
1312
+19
🇨🇳 Britons · China
1256
+21
🇺🇸 Vietnamese · United States
1433
-17
🇩🇪 Celts · Germany
1388
-15
🇩🇪 Italians · Germany
1380
-15
🇦🇷 Huns · Argentina
1334
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 1,096 10:16 — — ⚔ Scout Rush
53 960 10:59 15:23 — ⛏ Fast Castle
50 905 11:15 14:29 — ⛏ Fish Boom FC into Fire Galleys
46 828 10:34 15:34 — ⚔ FC into Scouts
41 739 11:38 15:56 — ⛏ Fish Boom FC
41 735 9:51 — — ⛏ Fish Boom into Galleys FC
36 644 9:45 16:57 — ⛏ Fast Castle
21 368 11:28 17:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,550 3,707 935 0 8,192 8,449
3,425 2,573 850 0 6,848 7,342
3,315 2,697 420 200 6,632 6,717
3,855 1,781 650 0 6,286 6,706
3,210 2,805 140 0 6,155 7,306
2,800 2,744 440 0 5,984 7,476
3,315 1,954 250 0 5,519 6,378
2,825 1,889 285 0 4,999 6,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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