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Arena

506887526Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 34m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1498
+12
🇨🇳 Burmese · China
1442
+14
🇨🇳 Vikings · China
1426
+15
🇨🇳 Armenians · China
1365
+17
🇨🇳 Italians · China
1574
-21
🇨🇳 Jurchens · China
1508
-18
🇨🇳 Turks · China
1298
-11
🇨🇳 Khitans · China
1238
-8
Player eAPM Actions Feudal Castle Imperial Opening
77 2,652 9:46 13:41 30:29 ⛏ Fast Castle
49 1,694 10:44 14:33 27:31 ⛏ Fast Castle
46 1,590 10:55 14:25 29:56 ⛏ Fast Castle
44 1,523 10:52 14:23 27:27 ⛏ Fast Castle
41 1,413 10:28 14:03 28:20 ⛏ Fast Castle
40 1,369 10:14 13:50 28:59 ⛏ Fast Castle
39 1,348 11:13 14:53 27:22 ⛏ Fast Castle
30 1,044 11:16 14:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,710 16,685 7,975 955 44,325 47,562
17,230 11,430 8,370 1,600 38,630 42,333
15,075 12,620 6,435 3,050 37,180 40,937
18,170 8,830 5,905 1,500 34,405 37,439
15,130 10,700 4,420 1,250 31,500 33,005
15,565 10,110 4,220 850 30,745 34,051
5,810 4,739 7,470 785 18,804 20,197
6,060 6,810 1,125 1,500 15,495 19,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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