AoeStats
← Privilege

Hill Fort

506870592Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 46m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1578
+10
🇨🇳 Vikings · China
1495
+13
🇨🇳 Berbers · China
1449
+15
🇮🇳 Cumans · India
1328
+20
🇫🇷 Japanese · France
1497
-17
🇨🇴 Spanish · Colombia
1451
-15
🇮🇳 Mongols · India
1393
-13
🇧🇷 Lithuanians · Brazil
1384
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,811 9:39 19:42 43:05 ⚔ Scout Rush
52 2,424 10:50 14:26 36:08 ⛏ Fast Castle
52 2,407 8:10 20:27 31:15 ⛏ Fast Castle
48 2,236 12:05 16:03 34:46 ⛏ Fast Castle
42 1,972 11:45 15:55 31:12 ⛏ Fast Castle
35 1,645 10:30 15:44 38:11 ⛏ Fast Castle
24 1,118 10:36 14:17 34:06 ⛏ Fast Castle
23 1,084 10:31 14:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,450 44,722 21,800 4,660 88,632 97,222
25,660 32,570 19,515 3,550 81,295 98,867
16,735 25,445 12,945 5,960 61,085 68,877
22,200 18,580 15,290 1,805 57,875 62,625
27,400 13,485 13,175 3,115 57,175 59,431
19,040 19,784 11,055 4,030 53,909 60,086
17,435 12,985 2,965 4,960 38,345 40,688
9,015 4,385 3,370 980 17,750 22,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.