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Arena

506860881Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 34m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1554
+14
🇨🇳 Portuguese · China
1433
+19
1413
+20
🇨🇳 Spanish · China
1388
+20
🇨🇳 Franks · China
1619
-23
🇨🇳 Cumans · China
1530
-20
🇨🇳 Turks · China
1480
-18
🇮🇳 Byzantines · India
1348
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 2,126 11:12 15:07 33:09 ⛏ Fast Castle
57 1,967 10:28 14:02 26:27 ⛏ Fast Castle
54 1,876 10:56 14:37 31:05 ⛏ Fast Castle
47 1,611 10:42 14:30 32:01 ⛏ Fast Castle
44 1,507 10:31 14:09 32:06 ⛏ Fast Castle
44 1,502 8:29 19:34 32:20 ⛏ Fast Castle
44 1,513 10:23 13:13 28:47 ⛏ Fast Castle
31 1,086 12:03 15:40 29:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,080 14,275 10,780 2,340 49,475 50,276
20,245 15,635 8,270 1,095 45,245 46,918
14,075 12,780 7,675 2,950 37,480 43,263
13,920 15,430 5,235 2,450 37,035 44,392
14,400 8,655 4,165 3,110 30,330 33,972
12,980 10,793 3,395 1,940 29,108 31,955
13,075 7,865 4,900 1,545 27,385 29,875
9,790 9,607 5,050 2,090 26,537 29,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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