AoeStats
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Arena

506859903Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 0m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Burmese · Switzerland
1557
+14
🇸🇬 Bohemians · Singapore
1507
+16
🇦🇷 Dravidians · Argentina
1481
+17
1470
+18
🇨🇳 Franks · China
1640
-21
🇨🇳 Cumans · China
1548
-18
🇨🇳 Turks · China
1496
-16
🇮🇳 Byzantines · India
1358
-10
Player eAPM Actions Feudal Castle Imperial Opening
104 87 — — —
96 80 — — —
84 70 — — —
78 65 — — —
75 63 — — —
61 51 — — —
61 51 — — —
57 48 — — —

Resources

Player Food Wood Gold Stone Spent Collected
150 0 0 0 150 50
150 0 0 0 150 100
100 0 0 0 100 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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