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African Clearing

506849630Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 63m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1542
+16
🇯🇵 Magyars · Japan
1504
+17
🇨🇳 Maya · China
1499
+18
🇨🇳 Huns · China
1458
+19
🇨🇳 Saracens · China
1681
-23
🇨🇳 Wu · China
1583
-20
1498
-16
🇮🇳 Chinese · India
1377
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 3,741 13:13 16:58 48:24 ⚔ FC into Scouts
58 3,676 12:55 16:51 43:04 ⛏ Fast Castle
57 3,633 13:14 16:55 37:00 ⛏ Fast Castle
53 3,343 13:52 17:38 43:35 ⛏ Fish Boom FC
52 3,314 11:59 23:25 42:21 ⚔ M@A into Scouts
48 3,052 12:16 16:31 60:29 ⛏ Fast Castle
47 2,983 14:47 18:17 42:35 ⛏ Fish Boom FC
45 2,893 12:44 16:55 41:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,085 36,701 24,200 7,830 100,816 108,402
30,180 36,560 22,565 6,300 95,605 102,788
30,425 26,495 32,165 3,780 92,865 100,803
51,960 23,519 9,565 3,425 88,469 96,154
23,495 32,750 21,300 4,500 82,045 102,364
25,145 26,690 21,875 2,880 76,590 84,307
22,350 29,477 16,525 2,130 70,482 85,570
18,125 11,610 8,530 3,150 41,415 41,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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