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African Clearing

506844005Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 46m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1673
+8
🇨🇳 Wu · China
1571
+12
🇮🇳 Tupi · India
1357
+20
🇫🇷 Huns · France
1525
-16
🇨🇳 Magyars · China
1476
-14
🇨🇳 Vietnamese · China
1473
-14
🇨🇳 Franks · China
1431
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 2,881 13:28 18:52 40:43 ⛏ Fast Castle
54 2,533 14:33 19:01 37:53 ⛏ Fish Boom FC
44 2,054 13:10 17:41 — ⚔ FC into Scouts
44 2,070 13:09 17:00 — ⚔ FC into Archers
43 1,998 15:02 20:23 43:36 ⛏ Fast Castle
40 1,877 11:43 22:52 41:34 ⚔ Scouts into Towers
38 1,789 13:41 17:39 45:45 ⛏ Fish Boom FC
37 1,751 12:42 16:47 35:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,570 20,246 13,850 4,725 69,391 76,653
17,535 20,033 8,755 1,615 47,938 51,159
19,260 13,553 8,875 4,750 46,438 47,952
16,140 16,384 5,445 4,430 42,399 44,113
15,535 17,254 7,905 1,450 42,144 44,613
14,955 13,883 7,325 3,025 39,188 39,329
10,070 9,703 2,975 1,015 23,763 23,545
5,730 6,461 2,070 1,600 15,861 15,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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