AoeStats
← kzakaria9191

Black Forest

510143914Analyzed
3v3 RM · 17h ago on Sep 29, 2026· 67m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇪 Persians · United Arab Emirates
527
+14
🇰🇼 Romans · Kuwait
510
+14
🇦🇪 Romans · United Arab Emirates
465
+16
🇦🇷 Khmer · Argentina
574
-19
🇪🇬 Mongols · Egypt
465
-14
🇬🇧 Teutons · United Kingdom
386
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 3,614 13:25 22:59 40:06 ⛏ Fast Castle
50 3,371 11:20 23:22 39:47 ⛏ Fast Castle
16 1,063 14:11 27:28 37:45
14 913 11:21 23:08 39:35 ⛏ Fast Castle
8 556 13:06 22:33 28:02 ◆ FC into Fast Imp
4 289 14:05 — —

Resources

Player Food Wood Gold Stone Spent Collected
39,385 76,872 20,940 3,800 140,997 154,323
30,145 21,549 18,370 5,400 75,464 94,082
27,740 22,488 12,745 3,650 66,623 83,230
21,785 28,800 9,660 2,250 62,495 96,764
20,495 17,000 16,635 3,450 57,580 74,100
2,525 3,330 0 0 5,855 6,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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