AoeStats
← Springles

Oasis

509611633Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 7m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Muisca · Brazil
1837
+8
🇧🇷 Japanese · Brazil
1804
+9
🇧🇷 Byzantines · Brazil
1713
+12
🇧🇷 Goths · Brazil
1529
+19
🇦🇷 Cumans · Argentina
1659
-13
🇩🇪 Portuguese · Germany
1654
-13
🇦🇺 Inca · Australia
1614
-11
🇭🇰 Bengalis · Hong Kong SAR China
1606
-11
Player eAPM Actions Feudal Castle Imperial Opening
76 579 — — — ⚔ Drush
72 542 — — —
69 524 — — —
66 496 — — —
60 458 — — —
59 445 — — —
56 423 — — —
46 346 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,900 375 110 0 2,385 2,246
1,550 325 50 0 1,925 1,885
1,600 250 50 0 1,900 1,990
1,100 450 50 0 1,600 2,086
1,150 358 50 0 1,558 1,828
950 250 50 0 1,250 1,575
950 250 50 0 1,250 1,413
900 250 50 0 1,200 1,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.