AoeStats
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MegaRandom

509266832Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 36m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1671
+3
🇦🇷 Mongols · Argentina
1645
+4
🇺🇸 Celts · United States
1334
-4
🇺🇸 Vikings · United States
1277
-3
Player eAPM Actions Feudal Castle Imperial Opening
75 2,752 9:30 17:01 24:20 ⚔ Archer Rush
56 2,052 8:52 13:39 28:29 ⛏ Fast Castle
31 1,137 9:51 16:03 27:01
26 948 12:17 18:22 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,165 16,410 10,645 1,270 50,490 52,575
20,920 15,775 5,425 3,450 45,570 48,767
14,890 15,587 11,145 770 42,392 46,455
11,975 8,490 2,085 2,950 25,500 26,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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