AoeStats
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Fortress

507614550Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 44m 35s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
902
+12
🇨🇦 Burgundians · Canada
849
+14
🇺🇸 Britons · United States
809
-23
🇺🇸 Poles · United States
799
-35
Player eAPM Actions Feudal Castle Imperial Opening
17 763 8:16 12:44 26:25 ⛏ Fast Castle
11 505 7:18 15:23 32:26 ⛏ Fast Castle
10 440 8:40 14:43 36:15 ⛏ Fast Castle
7 307 9:21 17:22 30:00 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,840 17,435 16,185 435 58,895 67,599
15,375 9,325 10,340 1,600 36,640 50,735
9,330 11,190 7,715 2,900 31,135 36,730
14,605 6,185 3,965 745 25,500 27,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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