AoeStats
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Arena

507607409Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 46m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
888
+14
🇨🇦 Burgundians · Canada
833
+16
🇲🇽 Sicilians · Mexico
879
-39
🇦🇷 Mongols · Argentina
784
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 953 11:38 16:19 31:23 ⛏ Fast Castle
21 949 12:44 16:31 35:32 ⛏ Fast Castle
13 600 12:02 21:25 36:12 ⛏ Fast Castle
13 606 12:01 25:43 39:40 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,745 12,475 15,050 1,100 53,370 59,630
15,830 16,305 7,370 2,800 42,305 44,439
15,455 14,635 9,625 1,950 41,665 43,458
14,115 11,650 7,525 2,805 36,095 46,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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