AoeStats
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Black Forest

509505080Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 30m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Gurjaras · Canada
1122
+13
🇨🇦 Britons · Canada
1122
+13
🇨🇦 Franks · Canada
1035
+17
🇧🇷 Bohemians · Brazil
1103
-16
🇧🇷 Teutons · Brazil
1037
-14
🇧🇷 Byzantines · Brazil
1028
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 891 10:58 14:36 — ⛏ Fast Castle
25 766 11:09 15:07 — ⛏ Fast Castle
25 784 12:09 16:36 — ⛏ Fast Castle
22 680 11:48 15:34 — ⛏ Fast Castle
22 695 10:23 24:29 — ⚔ Archer Rush
9 270 14:37 27:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,115 7,220 1,320 2,540 20,195 22,313
9,050 6,850 2,205 995 19,100 22,197
9,850 5,175 2,610 200 17,835 18,248
5,700 5,755 3,375 100 14,930 17,813
6,685 6,734 385 600 14,404 15,044
3,200 2,049 500 955 6,704 7,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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