AoeStats
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Oasis

509492341Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 27m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1127
+15
🇨🇦 Vietnamese · Canada
1127
+15
🇨🇦 Franks · Canada
1033
+18
🇮🇱 Berbers · Israel
1126
-18
🇲🇽 Italians · Mexico
1082
-15
🇦🇷 Tupi · Argentina
1075
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,325 9:06 22:05 — ⚔ Scout Rush
33 904 10:58 — — ⚔ Archer Rush
25 678 10:31 24:08 — ⚔ Archer Rush
25 684 10:36 23:15 — ⚔ Skirmisher Rush
21 571 13:06 20:57 — ⛏ Fast Castle
10 266 12:59 24:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,290 5,575 1,180 200 15,245 15,691
6,225 4,786 250 1,100 12,361 13,907
4,550 4,158 2,765 0 11,473 13,062
4,955 5,022 725 285 10,987 12,888
4,075 3,762 745 0 8,582 8,686
3,970 2,693 400 730 7,793 8,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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