AoeStats
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Arena

510305591Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 35m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1528
+12
🇨🇳 Japanese · China
1513
+12
🇦🇷 Mongols · Argentina
1487
+13
🇨🇳 Slavs · China
1265
+23
🇨🇦 Saracens · Canada
1466
-17
🇲🇩 Mongols · Moldova
1428
-15
🇨🇳 Berbers · China
1410
-14
🇧🇷 Hindustanis · Brazil
1403
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,526 10:51 13:41 28:06 ⛏ Fast Castle
41 1,436 10:26 15:04 33:33 ⛏ Fast Castle
40 1,421 10:28 14:16 — ⛏ Fast Castle
40 1,403 10:20 14:30 29:05 ⛏ Fast Castle
35 1,249 9:39 13:35 27:46 ⛏ Fast Castle
32 1,145 11:09 15:05 33:29 ⛏ Fast Castle
31 1,094 10:07 13:47 27:58 ⛏ Fast Castle
29 1,036 10:24 14:42 30:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,310 11,845 15,105 2,250 58,510 60,978
19,630 18,105 5,180 950 43,865 49,702
15,100 14,450 7,305 2,900 39,755 45,615
14,855 12,165 4,245 1,140 32,405 45,492
12,975 8,365 2,530 3,675 27,545 28,614
11,585 9,505 3,345 1,600 26,035 28,487
6,395 6,775 4,025 760 17,955 18,848
6,070 4,481 1,880 1,400 13,831 15,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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