AoeStats
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Arena

510368425Analyzed
3v3 RM · 24h ago on Sep 30, 2026· 19m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Dravidians · Brazil
1172
+13
🇺🇸 Malians · United States
1133
+14
🇫🇷 Franks · France
1082
+16
🇨🇴 Persians · Colombia
1147
-16
🇺🇸 Vikings · United States
1095
-14
🇨🇴 Britons · Colombia
1050
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 1,110 12:04 16:18 — ⛏ Fast Castle
27 541 10:08 16:41 — ⛏ Fast Castle
24 479 11:24 16:01 — ⛏ Fast Castle
23 451 10:48 14:52 — ⛏ Fast Castle
21 424 10:34 14:18 — ⛏ Fast Castle
17 346 11:22 15:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,430 2,980 1,080 200 9,690 9,716
3,500 2,655 655 650 7,460 7,482
3,075 3,100 550 200 6,925 7,234
3,300 2,010 550 750 6,610 7,144
3,325 1,455 250 900 5,930 6,480
3,300 2,155 470 0 5,925 6,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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