AoeStats
← kingike14

Nomad

508747580Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 46m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1118
+15
🇦🇷 Bulgarians · Argentina
1105
+15
🇺🇸 Shu · United States
1046
+18
🇲🇽 Gurjaras · Mexico
1045
+18
🇨🇴 Italians · Colombia
1160
-20
🇺🇸 Hindustanis · United States
1100
-17
🇹🇼 Teutons · Taiwan
1075
-16
🇨🇴 Burmese · Colombia
1014
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,256 14:50 19:39 32:48 ⛏ Fish Boom FC into Galleys
44 2,034 14:38 19:32 36:18 ⛏ Fish Boom FC
31 1,427 12:51 21:23 34:20 ⛏ Fast Castle
27 1,239 14:33 22:20 41:49 ⛏ Fish Boom FC
25 1,140 15:53 21:36 — ⛏ Fish Boom FC
24 1,094 16:20 24:43 41:23 ⚔ Fish Boom into Archers
18 850 14:20 22:01 42:10 ⛏ Fish Boom FC
14 625 16:51 24:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,205 13,285 12,820 4,300 52,610 55,833
15,455 15,515 6,620 2,250 39,840 44,152
14,945 8,503 5,985 2,510 31,943 40,262
10,225 13,466 5,995 1,800 31,486 39,451
10,630 12,095 4,200 1,825 28,750 34,653
14,570 6,885 3,935 1,835 27,225 28,942
7,500 8,795 1,690 1,700 19,685 24,431
6,790 7,918 990 885 16,583 17,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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