AoeStats
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Arena

508044296Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 46m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
1312
+10
🇭🇰 Poles · Hong Kong SAR China
1300
+11
🇨🇳 Spanish · China
1063
+20
🇨🇳 Persians · China
1056
+22
🇨🇭 Persians · Switzerland
1203
-17
🇪🇸 Lithuanians · Spain
1179
-16
🇫🇮 Britons · Finland
1163
-15
🇺🇸 Malians · United States
1150
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,741 11:04 14:55 — ⛏ Fast Castle
37 1,703 10:11 16:23 36:03 ⛏ Fast Castle
34 1,587 10:46 15:10 29:04 ⛏ Fast Castle
30 1,415 10:34 14:42 37:25 ⛏ Fast Castle
23 1,069 10:47 14:59 — ⛏ Fast Castle
22 1,031 10:15 16:16 33:32 ⛏ Fast Castle
21 973 10:52 16:49 28:56 ⛏ Fast Castle
19 890 10:54 16:01 33:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,470 23,912 11,735 2,415 70,532 73,992
33,385 11,145 12,985 2,465 59,980 62,467
16,610 19,105 13,550 2,300 51,565 61,382
21,275 8,010 10,820 2,215 42,320 52,584
17,930 10,340 8,370 1,040 37,680 41,123
13,595 9,555 8,975 2,925 35,050 37,751
7,800 9,625 3,235 2,705 23,365 24,407
8,525 8,093 1,530 1,100 19,248 24,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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