AoeStats
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Pilgrims

508037074Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 54m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
1165
+15
🇦🇹 Byzantines · Austria
1152
+15
🇨🇿 Mongols · Czechia
1128
+16
🇬🇧 Japanese · United Kingdom
1092
+18
🇺🇸 Chinese · United States
1150
-17
🇧🇷 Dravidians · Brazil
1144
-16
🇨🇳 Lithuanians · China
1142
-16
🇲🇽 Vietnamese · Mexico
1115
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 3,198 12:38 20:58 38:19 ⚔ Fish Boom into Galleys into Skirms FC
51 2,781 12:46 20:45 46:34 ⛏ Fish Boom into Fire Galleys FC
27 1,490 12:47 21:54 35:14 ⛏ Fish Boom into Fire Galleys FC
25 1,341 14:21 19:58 37:06 ⛏ Fish Boom FC
25 1,339 13:54 18:39 32:10 ⛏ Fish Boom FC
21 1,124 11:58 17:51 32:25 ⛏ Fish Boom FC
18 997 11:03 17:43 — ⚔ Fish Boom into Archers
6 314 10:32 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
24,540 21,805 22,030 950 69,325 71,981
37,320 11,865 17,465 1,700 68,350 80,341
27,010 18,590 16,380 3,700 65,680 67,255
24,810 16,171 10,595 1,700 53,276 61,957
17,410 18,004 9,740 3,080 48,234 61,872
21,890 10,800 10,520 4,100 47,310 52,415
9,000 11,135 4,115 2,455 26,705 30,268
1,050 2,055 50 100 3,255 4,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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