AoeStats
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Arena

509590518Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 56m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
657
+13
🇦🇹 Turks · Austria
641
+13
🇹🇷 Celts · Türkiye
626
+14
🇸🇰 Teutons · Slovakia
572
+16
🇨🇳 Bengalis · China
760
-21
🇨🇳 Saracens · China
639
-16
🇺🇦 Burmese · Ukraine
509
-11
🇹🇷 Japanese · Türkiye
429
-8
Player eAPM Actions Feudal Castle Imperial Opening
23 1,269 12:32 17:18 34:50 ⛏ Fast Castle
17 961 13:37 26:21 — ⚔ Towers into Skirms
17 967 14:47 24:48 34:29 ⛏ Fast Castle
17 976 16:18 27:11 37:58 ⚔ FC into Scouts
15 851 10:49 21:25 50:56 ⛏ Fast Castle
15 826 13:02 20:42 41:48
14 806 11:40 21:10 32:38 ⛏ Fast Castle
8 457 12:28 24:41 45:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,720 15,550 19,530 7,750 82,550 99,410
17,310 14,365 9,530 2,050 43,255 47,610
19,435 11,720 6,140 1,600 38,895 67,912
12,915 12,575 8,065 2,325 35,880 48,757
13,685 13,790 5,125 2,350 34,950 52,229
11,040 11,610 5,900 5,525 34,075 38,324
10,035 14,010 6,715 1,850 32,610 48,366
10,215 10,295 4,890 3,365 28,765 30,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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