AoeStats
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Arena

509498783Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 46m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
1133
+13
🇧🇷 Persians · Brazil
1128
+14
🇧🇷 Turks · Brazil
1093
+15
🇧🇷 Vietnamese · Brazil
1069
+16
🇺🇸 Celts · United States
1098
-15
🇦🇷 Britons · Argentina
1081
-15
🇨🇦 Mongols · Canada
1061
-14
🇮🇳 Persians · India
1054
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,664 11:46 16:04 20:41 ◆ FC into Fast Imp
47 2,184 11:29 15:45 43:01 ⛏ Fast Castle
31 1,429 9:54 15:59 31:42 ⛏ Fast Castle
26 1,179 10:29 13:48 28:55 ⛏ Fast Castle
23 1,058 10:09 16:27 30:30 ⛏ Fast Castle
22 1,000 10:46 14:39 28:44 ⛏ Fast Castle
20 915 13:53 17:41 32:52 ⛏ Fast Castle
18 824 11:01 14:54 29:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,030 17,770 19,460 2,350 70,610 76,222
32,950 11,520 20,075 1,000 65,545 73,145
14,680 26,290 17,420 3,750 62,140 72,268
23,085 15,970 16,620 2,900 58,575 63,609
23,835 18,665 7,145 1,530 51,175 56,615
18,805 19,595 9,140 2,270 49,810 59,298
22,620 14,450 10,200 1,600 48,870 55,298
14,140 11,600 9,500 850 36,090 40,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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